A preview for my new Battle Sister model, Sister Lacrima!
For this project, I stepped away from 3ds Max to dive deeper into Blender's modeling pipeline. Blender's modeling tools turned out to be much more intuitive for my workflow, with a lot of cool addons to help with hard surface and hair layering, making the transition into rigging and animation smooth and efficient. Textures done in Substance Painter, images rendered in Marmoset Toolbag
Sister Lacrima will be available soon on my ArtStation store — stay tuned!
Turntable
Walk Cycle
Sketchfab Preview